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Research phaseAero simulated, build planned for summer 2027

Inverted RC aero car

A model car that makes more downforce than it weighs.

Period
2026 to present
Revision
09 Nov 2026
Status
Research phase
Stack
AeroSandbox, NeuralFoil, CadQuery, Fusion 360, XFLR5, ESP32, MPU6050, HX711
Inverts from
65km/h
modelledExpected case. Range 58 to 77 across three scenarios.
Downforce at 110 km/h
48N
simulatedAbout 3.0 times the car's weight
Ready-to-run mass
1.65kg
modelledThe first version was 2.01 kg

Problem

A car drives upside down only while it generates enough downward force to hold on. The condition is simple: downforce has to exceed weight on both axles. Upside down, the car falls as soon as either axle runs out of grip.

Scale makes this harder. A model car runs at a low Reynolds number, where wings lose efficiency quickly. The speed that matters most is the slow one where the car just sticks, not top speed. The design target was set by a professor who previously worked at Porsche: 110 to 140 km/h.

Approach

  • Wings: 2D polars from NeuralFoil at the real Reynolds number, with a Gurney flap increment, endplate effective aspect ratio, a Helmbold low-aspect-ratio correction and a ground-effect factor.
  • Floor and diffuser: scenario-based average pressure coefficients (-0.35, -0.60 and -0.90). This is the biggest unknown, so every result is reported across all three scenarios.
  • Aero balance: matched to the weight split, so both axles run out of downforce at the same speed. This gives the lowest inversion speed.
  • Chord sizing: wing chords were sized for 60 km/h, the slow speed that decides whether the car sticks, not for the 110 km/h top target.
vinv = √(2 Waxle / (ρ · CLAaxle))

Design

  • Chassis: Yokomo Rookie Speed RS2.0, a belt-drive 1:10 touring car with a 258 mm wheelbase.
  • Body: closed-wheel prototype shell in 1 mm lightweight PLA, with louvres over the front wheel wells.
  • Floor: sealed flat floor, a 9 degree rear diffuser with strakes, and TPU side skirts at 9 mm ride height. Diffusers stall below about 7 mm, which causes porpoising, so the bump stops are set at 7.5 mm.
  • Wings: an inverted Selig S1223 front wing with a Gurney flap, and a single-element rear wing over the rear axle.
  • Load path: wing loads go into the chassis, not the shell. Carbon swan necks carry the rear wing to the shock tower, and a carbon front mount carries the front wing to the bulkhead.
  • Telemetry plan: ESP32 with an MPU6050, ride-height sensing, and an HX711 load-cell rig for static downforce checks.

Current status

The CAD model is at version 2 and the aero model is complete, but nothing has been built. The car is in the research phase. I plan to build it as my project lab next summer, once my supervisor has signed off the project.

Next steps

  • CFD on the floor and diffuser, the biggest open item in the model.
  • Build the wings and floor, then run the static downforce checks on the HX711 rig.
  • Connect the ESP32 and MPU6050 telemetry and compare driving data with the predictions.

Figure 1

Downforce against weight

Each axle has to make more downforce than its share of the weight before the car can hang upside down. The chart shows where each curve crosses the weight line.

Downforce per axle against speed, with the weight of the car as a reference lineFront and rear downforce rise with speed. Each axle reaches the car's weight share at about 65 km/h, which is the upside-down limit. At 110 km/h the car makes about 48 newtons of downforce, roughly three times its weight.081624323045607590105120km/hNcar weight, 1.65 kg (16 N)inverts from 65 km/hfront 25.0 Nrear 23.0 N
Front axleRear axleExpected case, modelled. Simulated per-axle downforce from NeuralFoil wings and the floor model.

Figure 2

Where 48 N comes from at 110 km/h

SourceDownforce
Floor and diffuser18.9 N
Rear wing17.6 N
Front wing13.2 N
Dive planes1.2 N
Upper body (lift)−2.9 N
Total48.0 N

Expected case, simulated. Car weight about 16 N.

Figure 3

Roadmap

  1. 01

    Now

    Aero design

    Wings and floor modelled at the real Reynolds number, with three floor scenarios. Model at version 2.

The full roadmap has 10 phases. The four stages above are the main ones.

Figure 4

The car in 3D

Car v2, GLB modelDrag to orbit, scroll to zoom